Doubles Twosquare is a game first played by the Neuroscience class at Duke West 2017, Term 1. It was created by Jacqueline Wright, Menaka Naidu, Landry Edwards, Simone Kwee, and Rosalind Yang. Doubles Twosquare is similar to foursquare and volleyball, but is ultimately a game in itself. The Neuro TA was Genevieve Thomas.
The game can be played on any sidewalk by at least four people using a volleyball. The court is typically four normal squares long, with two sidewalk squares acting as each team's square (used to describe each half of the court), but on abnormal sidewalks, players can set any boundaries they wish, provided that each team's square is deeper than it is wide. Players pair up to form teams of two. Set one square to be the Queen square and one to be the Challenging square. One team stands in each square and the line forms behind the Challenging square.
The Queen team begins play by serving. One player stands behind the back line of their square and throws a volleyball up, then hits it. Neither of the server's feet may be touching the court while they hit the ball. The ball must first hit the ground in the Challenging square to be a valid serve. No faults are allowed on serves. The Challenging team returns the ball using any touches typically accepted in Old School foursquare and volleyball. Hits by any part of the body besides a player's hands and forearms are legal, but only accidentally. Intentional hits by said body parts result in loss of the point. Double touches and excessive holds or carries are illegal. The ball must bounce in a player's square before the player may hit the ball—no volleys are allowed. Both players must hit the ball to send it to the other team's square. The ball must bounce in between hits by one team in that team's square. The second player to hit the ball must send it to the other team, and it must hit the ground in their square. After the serve, play continues as described above until one team breaks one of the above rules or fails to return the ball to the other team's square. This team leaves their square and returns to the end of the line. If they were in the Queen square, the team in the Challenging square moves to the Queen square. The first team in line moves into the Challenging square and a new rally begins. This process continues until Scott finally calls the class in.
Scoring is optional. Teams may win points by succeeding in the Queen square. A rally will not result in a point if the Challenging team beats the Queen team, or if a re-do is called. If the Queen team beats the Challenging team, they gain one point. Points are cumulative—each time a team wins in the Queen square they add to points they won in any other time they were in the Queen square during that session of Doubles Twosquare (usually the duration of a class break).
This section is necessary due to the actions of Peyton Thompson and Rishab Kolachina. These activities include: slams, holds, hitting the ball at an opposing player's shoe, arguing about rules, and cutting the ball across the side of the other team's square. Not being Navin, the goat